# If

* `if` is an expression.
* All `if` expressions start with the keyword `if`, followed by a condition.
* It’s also worth noting that the condition in this code must be a `bool`. If the condition isn’t a `bool`, we’ll get an error.
* Because `if` is an expression, we can use it on the right side of a `let` statement to assign the outcome to a variable
* Reference: [Control Flow](https://doc.rust-lang.org/book/ch03-05-control-flow.html#if-expressions)

## if1.rs

```rust
fn bigger(a: i32, b: i32) -> i32 {
    // fill the function body using if expression
    if a > b {
        a
    } else {
        b
    }
}

fn main() {
    // You can optionally experiment here.
}

// Don't mind this for now :)
#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn ten_is_bigger_than_eight() {
        assert_eq!(10, bigger(10, 8));
    }

    #[test]
    fn fortytwo_is_bigger_than_thirtytwo() {
        assert_eq!(42, bigger(32, 42));
    }

    #[test]
    fn equal_numbers() {
        assert_eq!(42, bigger(42, 42));
    }
}
```

* This exercise is simple, we just need to add `if` expression that checks which variable is bigger in the function `bigger`.

  ```rust
  if a > b {
    a
  } else {
    b
  }
  ```
* Because `if` is an expression we can just type `a` and `b` and it will serve as returned value.

## if2.rs

```rust
// TODO: Fix the compiler error on this function.
fn picky_eater(food: &str) -> &str {
    if food == "strawberry" {
        "Yummy!"
    } else if food == "potato" { // if potato return "I guess I can eat that."
        "I guess I can eat that."
    } else { // else return "No thanks!"
        "No thanks!"
    }
}

fn main() {
    // You can optionally experiment here.
}

// TODO: Read the tests to understand the desired behavior.
// Make all tests pass without changing them.
#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn yummy_food() {
        // This means that calling `picky_eater` with the argument "food" should return "Yummy!".
        assert_eq!(picky_eater("strawberry"), "Yummy!");
    }

    #[test]
    fn neutral_food() {
        assert_eq!(picky_eater("potato"), "I guess I can eat that.");
    }

    #[test]
    fn default_disliked_food() {
        assert_eq!(picky_eater("broccoli"), "No thanks!");
        assert_eq!(picky_eater("gummy bears"), "No thanks!");
        assert_eq!(picky_eater("literally anything"), "No thanks!");
    }
}
```

* In this example we need to take a look at the predefined testcases.
  * Test1 - `yummy_food`: : expect string `"Yummy!"` if the argument is `"strawberry"`.
  * Test2 - `neutral_food`: expect string `"I guess I can eat that."` if the argument is `"potato"`.
  * Test3 - `default_disliked_food`: expect string `"broccoli"`, `"gummy bears"`, or `"literally anything"`.
* We are missing two case in the `picky_eater` function.
* So lets add `potato` using `else if` and the rest can go to `else` block.

## if3.rs

```rust
fn animal_habitat(animal: &str) -> &str {
    // Make sure all returned values have the same types
    let identifier = if animal == "crab" {
        1
    } else if animal == "gopher" {
        2 // Don't return float
    } else if animal == "snake" {
        3
    } else {
        0 // Use 0 as substitute of unknown values
    };

    // Don't change the expression below!
    if identifier == 1 {
        "Beach"
    } else if identifier == 2 {
        "Burrow"
    } else if identifier == 3 {
        "Desert"
    } else {
        "Unknown"
    }
}

fn main() {
    // You can optionally experiment here.
}

// Don't change the tests!
#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn gopher_lives_in_burrow() {
        assert_eq!(animal_habitat("gopher"), "Burrow")
    }

    #[test]
    fn snake_lives_in_desert() {
        assert_eq!(animal_habitat("snake"), "Desert")
    }

    #[test]
    fn crab_lives_on_beach() {
        assert_eq!(animal_habitat("crab"), "Beach")
    }

    #[test]
    fn unknown_animal() {
        assert_eq!(animal_habitat("dinosaur"), "Unknown")
    }
}
```

* Because `if` is an expression, we can use it on the right side of a `let` statement to assign the outcome to a variable
* In this case we just need make sure that the returned values in the `identifier` if expression to have the same types.
* Make `0` as substitute of `"unknown"` value.
